STEM-IT

Immersive Technology in STEM Education

The main objective of the project is to contribute to Europe’s digital transformation by equipping teachers and students with transformative digital skills, to promote STEM subjects and to develop VR/AR content for secondary school STEM courses that will ultimately support teachers and encourage a more diverse and inclusive future STEM workforce.

The main result is the increased capability of participating organisations for international collaboration and enhanced essential AR/VR skills among both teachers and students in STEM education. Additional results include analysis and research paper(s) on digital skills, immersive educational materials, an educational handbook, teacher training sessions and measurable enhancements in digital competencies among students and teachers, as well as increased interest in STEM subjects among students.

VITECO is the project’s technology partner and is the co- responsible for the development of the AR/VR scenarios and e-learning platform. In addition, VITECO is the dissemination leader and is responsible for the development of the website, the project visual identity and the social media campaigns launched to disseminate the project results.

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Partner

VITECO

Duration

Oct. 2024 - Oct. 2026

Total budget

250.000,00 €

Project number

2024-1-EL01-KA220-SCH000246643

Programme

Erasmus+

Other projects in which we partecipated